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Chasm Call Challenge

Chasm Call Challenge

In February 2025, I participated in Pwnisher's "Chasm's Call" 3D Challenge, which tasked artists with creating a unique 3D render based on a provided template [https://createwithclint.com/community-challenges].
 

The challenge emphasized the creation of a sense of depth and required the inclusion of a character on the foreground shelf.
 

To bring my vision to life, I utilized a combination of industry-standard software:

  • Blender: I began by blocking out the scene and rigging the worm character, establishing the foundational geometry and movement.

  • ZBrush: I sculpted details into the worm and environmental assets, enhancing the realism and depth of the models.

  • Gaea: This tool was instrumental in generating the terrain, allowing for the creation of realistic landscapes that complemented the overall composition.

  • Substance Painter: I textured assets with materials and surfaces that appeared authentic and cohesive within the scene.

  • Unreal Engine: I integrated all elements and applied environmental visual effects, culminating in the final rendering of the scene.
     

This multi-software workflow enabled me to craft a detailed and immersive 3D environment, aligning with the challenge's guidelines and showcasing my technical proficiency in contemporary 3D art creation.

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