Pocket Watch
This pocket watch was created in Blender, showcasing a variety of modeling techniques and modifiers to achieve intricate details. The textures were hand-painted and refined in Substance Painter, leveraging Smart Masks, Smart Materials, and advanced baking techniques.
The final render was produced in Blender Cycles, utilizing strategically placed lights and HDRIs to illuminate the scene and achieve a realistic 4K render. Post-processing was performed using Blender's Layer Compositor for enhanced visual appeal.

