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The Island

The Island

Created using Unreal Engine’s in-game modeling tools, ZBrush, and Megascans assets, with textures refined in Substance Painter and rendered using Unreal Engine’s Sequencer tool.
 

Inspired by the 2011 Dead Island environment art, specifically the iconic resort level, I reimagined the setting with an emphasis on increased decay, natural terrain deformations, and lush overgrowth to enhance the atmosphere and storytelling of the scene.

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