Vintage Leica Camera
Vintage Leica Camera modeled in Blender, Textured in Substance Painter. The process involved careful attention to detail, from the initial box modeling to the final texture refinement. I focused on combining all textures into a single map for this project, optimizing it for Unreal Engine. This approach improves rendering efficiency and simplifies asset management in game development pipelines.
This project has been a rewarding dive into hard-surface and product modeling suitable for both visual presentation and game engine integration.

