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Vintage Leica Camera

Vintage Leica Camera

Vintage Leica Camera modeled in Blender, Textured in Substance Painter. The process involved careful attention to detail, from the initial box modeling to the final texture refinement. I focused on combining all textures into a single map for this project, optimizing it for Unreal Engine. This approach improves rendering efficiency and simplifies asset management in game development pipelines.
 

This project has been a rewarding dive into hard-surface and product modeling suitable for both visual presentation and game engine integration.

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