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VR_Avatar_ZO ArtBandits Leader

VR_Avatar_ZO ArtBandits Leader

Meet Zo he is the leader of the Art Bandit with the power to sculpt reality using 3D fabrication. This is a technical breakdown of the "Zo" avatar creation. This asset was built with performance in mind and viewer interactivity. The pipeline involved Daz Studio, high-poly sculpting in ZBrush, optimization in Blender, and material authoring in Substance Painter. The character is fully rigged for ARKit facial tracking and programmed within Warudo to respond dynamically to live data inputs using blueprints.

 

This project demonstrates an end-to-end 3D character pipeline optimized for live broadcast. The goal was to create a stylistically distinct avatar capable of complex facial motion capture and real-time viewer interaction.

 

Software: Daz Studio, ZBrush, Blender, Substance Painter, Unity, Warudo.

 

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